![]() ![]() What was the thinking behind those? New personas like Age of Steam Victoria and Qin Shi Huang the Unifier sound cool, but was that the main design motivation? Were you primarily thinking about what would grab players’ attention or was gameplay a bigger concern? In addition to all-new leaders, there are also some new personas for existing ones. Even thought it may sound like that’s not going to change a lot, by the time you pull one thing off and add another thing it can end up feeling quite different. You have to think of it as two things happening – you’re swapping out the abilities of the old leader and putting in the abilities and agenda of the new one. If they play Congo the gameplay is really entirely different with her as a leader. So, that path that was blocked for users is now open. She played an important historical role in fighting off colonization of Africa, so we have given her abilities related to that, and now she is able to start a religion. So, that’s kind of what we did with Queen Nzinga. We knew that was something that fans wanted to be able to explore. But what that meant was that if you were playing as Congo you could never win a religious victory. We reflected that in the gameplay by making it so that Congo was not able to start their own religion and that they had interesting ways they could adopt other religions and get advantages from that. Queen Nzinga is probably the best example, because Congo with Mvemba, who was the previous leader, had this weird limitation that was historically accurate, that he took a religion, basically Christianity that came to him through the Portuguese, and he became very important in spreading it and establishing it in his nation. Those are Abraham Lincoln, Sultan Saladin, and Queen Nzinga of Congo. We have published the full list of all 19 leaders We have all the names out there, but we can actually only really describe the abilities of the ones that are coming out in the first pack, which. Why focus specifically on leaders? Is it possible to make Civ 6 feel different through leaders alone? What are some of the new abilities and agendas that really change the experience? Leaders are sometimes kind of an overlooked cog in Civilization with players often focusing more on the civs themselves. ![]() For instance, there’s now four different ways you can play England, there are five different ways to play China. That gives players tons of different options. ![]() Which is a strong number I’m excited about. So, with the Leader Pack, we’re actually boosting the number of leaders in the game by about 30 percent. Fans saw that, and the mod community did a great job of filling in some gaps, but the fans really wanted more leaders. There were only a handful of civs that had those multiple leader options. We had touted, right from the beginning, when Civilization VI first shipped, that you were going to be able to have multiple leaders in charge of each civilization, but because we had wanted to bring so many civilizations into the game, we ended up sort of underutilizing that feature. We looked at the kind of content that they are interested in. Leader Pass is, to a large extent, sort of a thank you for the longstanding support that the game has received from our fans. Why did Firaxis decide to return to the game once again with the Leader Pass? It’s been a while since we got any new content for Civilization VI. ![]()
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