![]() And having to lift your finger off the 'attack' buttons to constantly modify your view can be maddening. Switching between ranged and melee weapons on the fly can be really fiddly in pressure situations such as this, where you're forced to back off and launch the odd attack when you can. Get attacked by two swift-moving sword-wielders at once and it can be impossible to get off a shot, with each nimble strike tying you up for a second - just enough time for the other attacker to get in his own jab. The trouble is, in tight corners and tricky situations it's both frustratingly punishing and ridiculously easy. Engaging enemies one-on-one is a pretty basic case of tapping the virtual 'attack' button when in range, although the need to block from time to time does add a certain depth. Ravensword: Shadowlands's combat is its key weakness. You'll eat automatically, so it feels a little pointless, but it's evidently an incentive to keep swinging your axe, sword, hammer, or whatever. These also yield up food for your hero to live off. You can even go hunting, with each area containing its own unique wildlife, including boar, wolf-like wargs, and towering rhino-like creatures, to name just a few. ![]() Other areas of the world are free for you to explore as you wish, and these are useful for levelling your hero up, acquiring valuable loot to sell or equip, and completing the many optional side-quests you're given. ![]() This entails chasing up a bunch of Ravenstones in order to obtain the legendary Ravensword so that you can use it to, well, you know the score. Some of these are mission-critical, as you follow the game's predictable fantasy story. Crescent Moon offers you a world comprising a bunch of decent-sized hubs, cities, villages, and caves. This is as big and open an RPG as you're likely to get on iOS. The follow-up is an altogether more seasoned, capable traveller, but it still has a few character flaws that cost it a little come the final reckoning. Play an absorbing card game with three different decks, accessible at the inns.Ravensword: The Fallen King was a noble yet flawed game, notable for its charm and its adventurous spirit, but held back from achieving its full potential by a critical lack of intelligence and depth.Īfter an epic three-year gap, the series is back in the form of Ravenswood: Shadowlands. Discover an open world with interesting locales, day/night cycle, weather, fascinating people, dangerous creatures, readable books, pick-able locks, repairable items, houses that can be broken into, dungeons, traps and much more. Create a highly customizable character and cast dazzling spells, enchant powerful items, concoct potent potions and persuade people to further your goals. Pursue a long and dramatic main story and solve many optional side quests. ![]() You will have many choices, including some that may place you against the law, along your way to the dramatic ending of your own choosing. Some will be helpful, some greedy or lascivious or just plain mean. Meet the many inhabitants, each with its own agenda and attitude towards your character. As an Agent of the king, it's your job to find out what is happening and avert any danger.Ĭhoose from five customizable races and an array of skills, weapons, armor and enchantments, and explore a huge world of four cities and a wilderness of mountains, caves, lakes and forests – full of mystery, magic and intriguing challenges. The mages all prophesy a dark shadow looming over the safety of the kingdom. ![]() The governor of Freymore is missing and the island is in tumult. In the kingdom of Monares trouble is brewing. The Quest is a beautifully hand-drawn open world role playing game with old school grid-based movement and turn based combat. ![]()
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